Compared with rest and sedentary video game play, active video
gaming with dancing and boxing were associated with increased heart rate, oxygen
uptake and energy expenditure in a study of 18 school children in England,
according to a report published Online First by Archives of Pediatrics
& Adolescent Medicine, a JAMA Network publication.
Low levels of physical activity have been linked to obesity.
Active video game playing compared with traditional sedentary video game
playing encourages more movement and could help children increase their
physical activity levels, according to the study background.
Stephen R. Smallwood, M.Sc., and colleagues from the University of
Chester, England, examined the physiologic responses and energy expenditure of
active video gaming using a video game with a webcam-style sensor device and
software technology that allows the player to interact directly without the
need for a game controller, the authors explain in the background. The study
included 10 boys and eight girls ages 11 to 15 years.
"Significant increases were observed in heart rate, VO2 [oxygen
uptake] and energy expenditure during all gaming conditions compared with both
rest and sedentary game play," the authors comment.
The games, Dance Central andKinect Sports
Boxing, increased energy expenditure by 150 percent and 263 percent, respectively,
above resting values and were 103 percent and 194 percent higher than
traditional video gaming, according to the study.
"Although it is unlikely that active video game play can
single-handedly provide the recommended amount of physical activity for
children or expend the number of calories required to prevent or reverse the
obesity epidemic, it appears from the results of this study that Kinect active
game play can contribute to children's physical activity levels and energy
expenditure, at least in the short term," the authors conclude.
Journal Reference:
1. Stephen R. Smallwood, Michael M. Morris, Stephen
J. Fallows, John P. Buckley. Physiologic Responses and Energy
Expenditure of Kinect Active Video Game Play in Schoolchildren. Arch
Pediatr Adolesc Med., September 24, 2012 DOI: 10.1001/archpediatrics.2012.1271
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