Using cutting-edge virtual reality technology, researchers have
'beamed' a person into a rat facility allowing the rat and human to interact
with each other on the same scale.
Published October 31 in PLOS ONE, the research enables
the rat to interact with a rat-sized robot controlled by a human participant in
a different location. At the same time, the human participant (who is in a
virtual environment) interacts with a human-sized avatar that is controlled by
the movements of the distant rat. The authors hope the new technology will be
used to study animal behaviour in a completely new way.
Computer scientists at UCL and the University of Barcelona have
been working on the idea of 'beaming' for some time now, having last year
digitally beamed a scientist in Barcelona to London to be interviewed by a
journalist.
The researchers define 'beaming' as digitally transporting a
representation of yourself to a distant place, where you can interact with the
people there as if you were there. This is achieved through a combination of
virtual reality and teleoperator systems. The visitor to the remote place (the
destination) is represented there ideally by a physical robot.
During the human-animal beaming process the human participants in
the system were in a virtual reality lab at the Mundet campus of the University
of Barcelona. The rat was located around 12 km away in an animal care facility
in Bellvitge.
Tracking technology was used to track the movements of the rat in its
arena, and the tracking data was transmitted over the internet to the computers
running the virtual reality simulation in Mundet. This tracking information was
used to control a virtual human character (an avatar) that represented the rat
so that whenever the rat moved its avatar moved too, in a representation of the
rat arena but scaled up to human size. Hence the human participant shared the
virtual arena, which looked like a room with some pictures on the walls, with a
humanoid avatar.
The movements of the human in the virtual reality were also
tracked, and the data sent to computers in Bellvitge that controlled a small
robot that was located in the rat arena. Whenever the human moved in the
virtual space the robot moved in the rat space.
Putting all this together -- the rat interacted with a rat sized
robot that represented the remotely located human, and the human interacted
with a human sized avatar that represented the remotely located rat.
Professor Mandayam Srinivasan, author of the paper from the UCL
Department of Computer Science and MIT, said: "Beaming is a step beyond
approaches such as video conferencing which do not give participants the
physical sensation of being in the same shared space, and certainly not the
physical capability to actually carry out actions in that space."
He added: "The process demonstrated here not only shows the
range of our technology, but also provides a new tool for scientists, explorers
or others to visit distant and alien places without themselves being placed in any
kind of danger, and importantly, to be able to see animal behavior in a totally
new way -- as if it were the behavior of humans."
Professor Mel Slater, also from the UCL Department of Computer
Science and also ICREA, University of Barcelona said: "In the paper we
used the idea of representing the rat as if it were a human, but there would be
many other possibilities. One idea is that using this technology behavioural
scientists could get insights into behavior by observing it, and taking part in
it, through this quite different filter. However, our primary goal was to
demonstrate the possibilities inherent in this technology."
Journal Reference:
1. Jean-Marie Normand, Maria V. Sanchez-Vives,
Christian Waechter, Elias Giannopoulos, Bernhard Grosswindhager, Bernhard
Spanlang, Christoph Guger, Gudrun Klinker, Mandayam A. Srinivasan, Mel Slater. Beaming
into the Rat World: Enabling Real-Time Interaction between Rat and Human Each
at Their Own Scale. PLoS ONE, 2012; 7 (10): e48331 DOI: 10.1371/journal.pone.0048331
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